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- In a message dated 96-03-24 18:25:17 EST, you write:
-
- >Another way would be to create your landscape mesh, then from above, select
- >points directly on the
- >mesh where you want your character to walk. COPY these points into a new
- >layer, select them again in the
- >correct order, hit ctrl p to convert to a spline curve and them convert this
- >spline to a path. I think
- >that should work as well.
-
- the main problem there is that your character must follow a seam in the
- polygon mesh
- precisly, instead of freeform across the environment..
-
-